misc. links
- ◾◽finding your 80/20 rule with proc-gen by tyler coleman
- ◾◽procedurality and the primes by nat alison
- ◾◽procedural map generation techniques by herbert wolverson
- ◾◽procedural level design in brogue and beyond by brian walker
- ◾◽villains in dwarf fortress by tarn adams
- ◾◽game programming patterns by robert nystroma free web version of Nystrom's book on gamedev patterns2011 | tags: gamedev
- ◾◽entity systems are the future of mmog development by t-machine
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